key deliverables

You can use our expertise and talent at any stage of your game development project. Here is how we deliver value throughout the pipeline:

plan

plan

  • Design or fine-tune gameplay
  • Create a production schedule and define milestones
  • Develop fresh game concepts
design

design

  • Make your game look awesome
  • Ensure usability and game feel
  • Produce distinctive art styles to create strong associations in the minds of your users
build

build

  • Develop games using Unity
  • Ensure quick and stable releases
  • Build compelling animation and VFX
  • Make your game look awesome
expand

expand

  • Craft challenging, immersive, and engaging levels
  • Improve game performance and scalability
  • Find a relevant monetization model to maximize revenue

what's your genre?

rpg rpg
puzzle puzzle
Battle Royale Battle Royale
casual casual
simulation simulation
adventure adventure
racing racing
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our leadership

Lana Savytska
Lana Savytska
Head of Solid Bash
Lana Savytska
Head of Solid Bash

As the Head of PMO & Country Manager in the Asian IT market, Lana has gained a profound experience leading large engineering teams. She has strengthened Room 8 Studio's Games Division at the strategic and process levels, growing Game Design, Development & Production units to about 160 top talents.

Matthew Zoern
Matthew Zoern
VP of Games
Matthew Zoern
VP of Games

Matthew has been at the forefront of the gaming industry over the past two decades working at Electronic Arts, Funcom Games, and Nvizzio. His experience includes producing F2P and premium games for mobile, browser, MMO, mid-core, social, next-generation consoles, and VR gaming.

Benjamin Paquette
Benjamin Paquette
head of creative
Benjamin Paquette
head of creative

Benjamin has been in game development for almost 20 years. More than 70 titles have been released under his creative leadership, starting from his tabletop RPG, "Mechanical Dream", to mobile "Magic the Gathering Puzzle Quest." Benjamin has been sharing his unmatched expertise in game design over the past decade.

Don Toledo
Don Toledo
Art Director
Don Toledo
Art Director

Don is a 3D Artist with extensive experience in production, technology, and management. He has strong skills in high poly modeling, sculpting, unwrapping, texturing, baking, and rigging. As a highly organized and detail-oriented person, Don is good at multitasking. He believes that nothing is worthwhile unless it is perfect.

Jerome Boulon
Jerome Boulon
Head of Production
Jerome Boulon
Head of Production

As a producer and a project manager, Jerome has shipped multiple titles for mobile, Wii, Nintendo DS, and PC for more than 12 years. He worked with many genres including puzzle-RPG, idle games, builders, FPS, action-adventure, hidden object, and has a proven track record of managing projects from start to finish.

Troy Drysdale
Troy Drysdale
Head of Technology
Troy Drysdale
Head of Technology

With over 20 years of experience in the gaming industry, Troy has provided successful technical leadership on projects for Disney, Warner Brothers, Nickelodeon, Build-A-Bear, and many others. In the last 5 years, his projects for the Canadian government have won team awards, made a positive impact on international relationships, and revolutionized C2IS.

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selected works

We push games to the next level. Here are some of our projects so you can get an idea of our best work.

cat force
full-cycle
cat force
cat force
mobile

Our team had an exciting challenge: produce a unique match-3 mobile game for the combat mechanic genre with innovative RPG-elements. This included collaborating with Playtika in many aspects of the project, from concept to soft launch, including LiveOps support.

*R8S ENTERTAINMENT LTD dba Room 8 Studio development for Playtika
WHAT REMAINS OF EDITH FINCH
TURNKEY PORTING
WHAT REMAINS OF EDITH FINCH
WHAT REMAINS OF EDITH FINCH
mobile (ios), nintendo, ps5, xbox series x/s

We ported this award-winning game from PC to Nintendo Switch, mobile (iOS), and PS5 including:
+ SDK update
+ CPU/GPU optimization
+ Touch controls implementation (for iOS)
+ Rebuilding rendering solutions through transition to forward rendering
+ Art content, post effects and sound optimization
+ QA testing & bug fixing
+ Release support

*R8S ENTERTAINMENT LTD dba Room 8 Studio turnkey porting for Annapurna Interactive
blankos block party
co-development
blankos block party
blankos block party
nintendo

Blankos Block Party is a vibrant open-world multiplayer game, styled as a giant block party, with a focus on custom art and design. We provided co-development services.

*R8S ENTERTAINMENT LTD dba Room 8 Studio co-development for Mythical Games
ANGRY BIRDS DREAM BLAST
LEVEL DESIGN
ANGRY BIRDS DREAM BLAST
ANGRY BIRDS DREAM BLAST
mobile

Physical match-3 levels for the new Rovio’s puzzler. We provided level design for this bubble-popping puzzle game featuring the young Angry Birds flock.

*R8S ENTERTAINMENT LTD dba Room 8 Studio level design for Rovio
PAPUMBA ACADEMY
co-development
PAPUMBA ACADEMY
PAPUMBA ACADEMY
mobile

Our team provided the development of the educational mobile game for kids, aimed to unleash a child’s potential through the colorful and immersive playing experience.

*R8S ENTERTAINMENT LTD dba Room 8 Studio co-development for Papumba
MAHJONG JOURNEY
full-cycle
MAHJONG JOURNEY
MAHJONG JOURNEY
mobile

Mahjong Journey is a full-cycle game development project with a renown publisher G5. The game was built from scratch and features 200+ immersive levels.

*R8S ENTERTAINMENT LTD dba Room 8 Studio development for G5 Games
sports party
co-development
sports party
sports party
nintendo

We developed 3 out of 6 games: golf (main mode), skateboarding (main and secondary modes), and basketball (secondary mode).

*R8S ENTERTAINMENT LTD dba Room 8 Studio co-development for Ubisoft & Magic Pockets
TRIVIA ROYALE
full-cycle
TRIVIA ROYALE
TRIVIA ROYALE
mobile

The real-time multiplayer F2P game is based on Teatime Live platform and has been downloaded over 2,5 million times since launch in June, 2020.

*R8S ENTERTAINMENT LTD dba Room 8 Studio co-development for Teatime
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Special forces for your game

We help our partners make exceptional mobile games that live up to players’ expectations

linear
explore
game
game
game
game

Create a game that hasn’t existed before

Leverage our years of experience to maximize your chances of game success.

game
game
game
game
game
game

meet new challenges with a team obsessed with video games

Our team has over 160 game development specialists to let you grow without limits.

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Relevant expertise

At Solid Bash, you get to work with engineers who can solve problems on their own and deliver on commitments; professional economists who apply scientific methods to balance out game economies; producers who have overseen multiple projects, and game designers involved in Cat Force, Mahjong Journey, Papumba Academy and other market hits.

Solid Bash is a group of experts who can solve problems on their own and deliver on commitments. Our team combines engineers, economists, artists, and producers who create exceptional mobile gaming experiences.

Full SKU for mobile platforms
Product and market knowledge
Game economy & LiveOps
porting from/to mobile platforms
Seamless collaboration and co-dev

Flexible service models

Based on your project needs, we offer purpose-driven teams to help you hit your development milestones and release dates using two types of collaboration models.

Full cycle game development

Turn your rough idea into a full-fledged game.

Full cycle game development
game co-development

Partner with our team to co-create games together.

game co-development
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superpowers to build smashing hits

Ability to meet realistic deadlines
Can-do attitude
Dedication to quality
Co-creative mindset
Flexible resourcing
Player-centered approach
they co-create with us
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